Alpha 1.2.9 Update!!
Hello dear players!
This month we have a new update where we mainly focused on fixing many, many bugs and put some QoL changes.
Here's the detailed list:
Alpha v1.2.9 Update
- Added a "Combat Style" button:
- You can now choose between Focused and Defensive Combat.
- Focused Combat increases your Accuracy sub-ability (Combat Ability).
- Defensive Combat increases your Block sub-ability (Defense Ability).
- Added GUI for Ability levels.
- Fixed stats window not opening and closing correctly.
- Fixed stats window not updating in specific situations.
- HP depends now on Regeneration sub-ability instead of Block sub-ability.
- Shops are usable again.
- Silver panel is still visible when having large quantities of coins.
- Fixed Survival Ability levels not displaying correctly.
- Fixed the enemy's info box appearing when none was selected.
- Balanced pricing in shops.
- Made the "Low Health" message more visible.
- Increased the amount of XP needed to level up later levels.
- Fixed the "Level increased" message not triggering.
- Made Abilities level more visible.
- Balanced slashing weapons' damage.
- Balanced blunt weapons' damage.
- Balanced bows' damage.
- Fixed Crafting and Cooking experience not updating correctly.
- Fixed weapons and armor level requirements not appearing correctly in some cases.
- Fixed many collisions.
- Crafting experience now depends on the amount of elements crafted.
- Fixed many issues that prevented the Experience bar from functioning.
- Health Points don't reset themselves when continuing a previous game.
- Enemies miss a bit less in combat.
- Lowered the Accuracy experience gained on each combat round.
- Player starts with a Rusty Mace, a Rusty Knife and 10 Bandages.
- All characters except Iselda, start at level 0.
- Added an item name tooltip.
- Balanced healing items.
- Added new items: Short Rusty Club, Short Copper Club, Herbs Infusion.
- Balanced some Special Moves.
- Balanced some loot.
- Added a well operator on Silan.
Get The Chronicler (Early Alpha)
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